Texture Artist
Textura
Atlanta
07.2026 - Current
- Assisted in developing high-quality textures for various game environments and assets.
- Created detailed texture maps for 3D models using industry-standard software.
- Collaborated with artists and designers to ensure visual consistency across projects.
- Utilized reference materials to refine texture details and enhance realism in designs.
- Participated in team reviews, providing feedback on texture applications and techniques.
- Maintained organized project files, ensuring easy access to textures and assets.
- Troubleshot texture-related issues, collaborating with the technical team for solutions.
- Researched current trends in texture creation to inform design decisions and practices.
- Performed color correction operations on textures before exporting them out of the engine.
- Assessed texture requirements for each asset based on polygon count, resolution limitations, and platform capabilities.
- Optimized textures to reduce memory usage while maintaining visual quality.
- Generated normal maps from high-resolution meshes using ZBrush or Mudbox software packages.
