Hi! My name is Vincent Xu. I'm an Unreal Technical Artist with a focus on both realistic and stylized aesthetics for games.
Overview
4
4
years of professional experience
Work History
Unreal VFX Artist Internship
Ming Jiang Company (Ling Xin Studio)
Cheng Du City (China)
11.2025 - 12.2025
Responsible for limited-edition background showcase effects in PUBG mobile.
Created VFX models in 3D MAX ,designed hands-on textures map in Photoshop , and made effects in UE4 cascade particle system.
VFX Student
Magic Box (VFX Training)
Chang Sha City (China)
04.2025 - 10.2025
Supported game VFX production by learning Unity engine basics, particle effects, material shaders, sequence animation and hand-painted effects.
Contributed to performance optimization and understanding of technical art principles.
Houdini Fx Artist
Ingenuity Studios
Remote
07.2022 - 08.2022
Worked on Disney+ drama called The Santa Clauses Season 1 with CG lead and responsible for Fx shot like rigid-body, particle, and vellum.
Houdini Fx Artist
Savannah College of Art and Design
Savannah, GA
09.2021 - 03.2022
This is a SCAD internal project Called Multiplayer.
Worked with students at Atlanta campus with project collaboration. Responsible to development of magical particle effects and smoke effects for door portals across all levels.
Houdini Fx Internship
The Element X Studios LLC
Remote
08.2021 - 09.2021
Worked on an animation project called Hero Inside. Responsible for some particle and smoke shots, and also helped render with company’s pipeline.
Education
M.F.A - INTERACTIVE DESIGN AND GAME DEVELOPMENT
Savannah College of Art And Design
Atlanta, GA
03-2027
B.F.A - Visual Effect
Savannah College of Art And Design
Savannah, GA
06-2022
Skills
Focus: UE5,Houdini, Maya, 3D Max, Unity,Substance Designer, Substance Painter,Photoshop